Visual Teams: Graphic Tools for Commitment, Innovation, & High Performance

  • 5h 51m
  • David Sibbet
  • John Wiley & Sons (US)
  • 2011

Graphic tools and visual solutions for team building and development

Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts.

Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book:

  • Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions
  • Introduces the Drexler/Sibbet Team Performance Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others

Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.

About the Author

DAVID SIBBET is a world leader in the area of graphic facilitation and visual thinking for groups. He is the founder and president of The Grove Consultants International, a company whose leading-edge group-process tools and services for panoramic visualization, graphic facilitation, team leadership, and organizational transformation are used by consultants and organizations around the world. Sibbet has been the visual cartographer for the TED conference, and is the recipient of the OD Network Members Award for Creative Contribution to the field of organizational development.

In this Book

  • Introduction—Imagining Better Results for Teams
  • Working like Designers—Why Visual Teams Get Results
  • Why Be a Visual Team?—The Case for Collaboration
  • A Graphic User Interface for Teams—The Drexler/Sibbet Team Performance Model
  • So You've Just Been Promoted—Understanding Team Leadership
  • Managing Four Flows of Activity—Attention, Energy, Information, & Operations
  • Supporting Innovation—Providing Visual Tools
  • Visualizing Purpose—Orienting to Your Mission
  • Seeing Yourself as a Team—Developing Trust
  • Clarifying Goals & Action Plans—Using the Graphic Gameplan
  • Consensus or Command?—Deciding Commitments
  • Graphics & Project Management—Implementation You Can Literally See
  • Visualizing & Innovating—Understanding High Performance
  • Assessments, Dialogues, & Sharing Rallies—The Importance of Learning & Renewal
  • Introducing Visual Teams—Communicating Benefits
  • Developing Visual Team Skills—Learning Tips & Tools
  • Shared Visual Language—Toward an Operating System for Visual Teams
  • Visual Tools Come of Age—Experiencing High Performance at the Institute for the Future
  • Graphics for Distributed Teams—Web & Teleconferences
  • Team Rooms & the Net—Physical Places or Virtual Spaces?
  • Mobile Technology—Reshaping Tomorrow's Teams
  • Websites & Bibliography
  • Bibliography
SHOW MORE
FREE ACCESS

YOU MIGHT ALSO LIKE

Rating 4.4 of 68 users Rating 4.4 of 68 users (68)
Rating 4.7 of 100 users Rating 4.7 of 100 users (100)
Rating 4.6 of 4717 users Rating 4.6 of 4717 users (4717)