Sketching User Experiences: The Workbook
- 2h 50m
- Bill Buxton, Nicolai Marquardt, Saul Greenberg, Sheelagh Carpendale
- Elsevier Science and Technology Books, Inc.
- 2012
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
- Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
- Extremely practical, with illustrated examples detailing all steps on how to do a method
- Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
- Perfect complement to Buxton's Sketching User Experience or any UX text
In this Book
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Introduction—Sketching the User Experience
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Why Should I Sketch?—A Synopsis of Buxton's Sketching User Experiences: Getting the Design Right and the Right Design
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The Sketchbook—Your Basic Resource for Recording, Developing, Showing and Archiving Ideas
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10 Plus 10: Descending the Design Funnel—Developing 10 Different Ideas and Refinements of Selected Ideas
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Scribble Sketching—Rapidly Sketching Out Ideas – Anywhere, Anytime – to Capture the Essence of that Idea
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Sampling with Cameras—Capturing Trigger Moments
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Collecting Images & Clippings—Becoming a Semi-Organized Hunter/Gatherer
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Toyboxes and Physical Collections—Collecting Physical Stuff
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Sharing Found Objects—Seeing Each Other's Collections to Encourage Conversation
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Warm Up to Sketching—A Sketching Exercise You Can Always Learn From
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Sketching What You See—An Exercise on Drawing Accurately
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Sketching Vocabulary—Drawing Objects, People, and Their Activities
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The Vanilla Sketch—Basic Elements of a Sketch: Drawing, Annotations, Arrows and Notes
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The Collaborative Sketch—Sketching to Brainstorm, Express Ideas and Mediate Interaction
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Slideware for Drawing—Exploiting Commonly Available Digital Presentation Tools for Sketch Drawing
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Sketching with Office Supplies—Using Commonly Available Office Supplies to Create Editable Sketches
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Templates—Pre-Draw the Constant, Non-Changeable Parts of Your Sketch as a Template that You Can Use and Reuse
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Photo Traces—Create Collections of Sketch Outlines that Form the Basis of Composed Sketches
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Hybrid Sketches—Combining Sketches with Photos
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Sketching with Foam Core—Sketching in a Physical Medium
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Sequential Storyboards—Visually Illustrating an Interaction Sequence Over Time
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The State Transition Diagram—A Way to Visually Illustrate Interaction States, Transitions and Decision Paths Over Time
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The Branching Storyboard—Visually Illustrating Interaction Decisions Over Time
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The Narrative Storyboard—Telling a Story about Use and Context Over Time
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The Animated Sequence—Animating a Single Interaction Sequence of Registered Images
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Motion Paths—Smoothly Animating Movement Emphasizes the Feeling of Interaction
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Branching Animations—Animating Different Interaction Paths in a Branching Sequence
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Keyframes and Tweening—Creating More Complex Animations
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Linear Video—Using a Movie to Illustrate an Interaction Sequence with Paper
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Uncovering the Initial Mental Model—Discovering How People Initially Interpret Your Sketched Interface From Its Visuals
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Wizard of Oz—A Human 'Wizard' Controls How Your Sketch Responds to a Person's Interactions
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Think Aloud—Discovering What People are Thinking as They Use Your Sketched Interface
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Sketch Boards—Arrange Your Sketches on Poster Boards to Share Them with Others
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The Review—Presenting Your Ideas and Getting Others to Critique Them
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