Python, PyGame, and Raspberry Pi Game Development, Second Edition

  • 3h 35m
  • Sloan Kelly
  • Apress
  • 2019

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.

You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.

What You’ll Learn

  • Gain basic knowledge of Python and employ it for game development
  • Study game projects you can use as templates, such as Bricks, Snake, and Invaders
  • Work with user-defined functions, inheritance, composition, and aggregation
  • Implement finite state machines
  • Integrate your game with electronics using the GPIO pins

Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

About the Author

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

In this Book

  • What is a Programming Language?
  • What is Python?
  • Introducing Python
  • Breaking Free from the Interpreter
  • Making Decisions
  • Making the Raspberry Pi Repeat Itself
  • Containers
  • Putting it Together: Tic-Tac-Toe
  • Basic Introduction to PyGame
  • Designing Your Game
  • Game Project: Bricks
  • User-Defined Functions
  • File Input and Output
  • Introducing Object-Oriented Programming
  • Inheritance, Composition, and Aggregation
  • Game Project: Snake
  • Model View Controller
  • Audio
  • Finite State Machines
  • Game Project: Invaders
  • Simple Electronics with the GPIO Pins
  • Game Project: Memory
  • Game Project: Quiz
  • Conclusion
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