Patterns in Java, Volume 2
- 4h 3m
- Mark Grand
- John Wiley & Sons (US)
- 1999
Picking up where he left off in his bestselling Patterns in Java, Volume 1, Mark Grand arms you with 50 new and reusable Java patterns—some available for the first time—that help you create more elegant and reusable designs. As with Volume 1, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided. Volume 2 gives you:
- 7 GRASP patterns that show you how to assign responsibilities to classes
- 12 GUI Design patterns
- 13 Organizational Coding patterns that help you to structure your code for readability and easier maintenance
- 5 Coding Optimization patterns help to improve your program's performance in ways that a compiler's automatic optimizations cannot
- 5 Code Robustness patterns
- 8 Testing patterns that describe different methods for software testing, including Black Box, Clean Room, and System Testing
- Real-world case studies that illustrate when and how to use the patterns
- A tutorial for writing your own designs in UML
- Pointers on using UML and patterns in development analysis, implementation, and testing
- Tons of sample code
About the Author
Mark Grand is a consultant specializing in Java and object-oriented development. He has been an instructor for Sun's Java training programs. He is also the author of Patterns in Java, Volume 1 (Wiley), Java Language Reference, and Java Fundamental Classes.
In this Book
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Introduction to Software Patterns
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Overview of UML
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The Software Life Cycle
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GRASP Patterns
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GUI Design Patterns
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Organizational Coding Patterns
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Coding Optimization Patterns
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Code Robustness Patterns
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Testing Patterns