Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy

  • 3h 17m
  • Brad Lees, Gary Bennett, Mitch Fisher, Stefan Kaczmarek
  • Apress
  • 2018

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps.

Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools

If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start.

What You'll Learn

  • Understand the fundamentals of computer programming: variables, design data structures, and working with file systems
  • Examine the logic of object-oriented programming: how to use classes, objects, and methods
  • Install Xcode and write programs in Objective-C

Who This Book Is For

Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.

About the Authors

Gary Bennett is president of xcelMe.com. xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress.

Mitch Fisher is a software developer in the Phoenix area. He was introduced to PCs back in the 1980s, when 64K was a lot of memory and 1 Mhz was considered a fast computer. Over the past 25 years, Mitch has worked for several large and medium-sized companies in the roles of software developer and software architect, and had led several teams of developers on multi-million dollar projects. Mitch now divides his time between writing iOS applications and server-side UNIX technologies.

Brad Lees has more than 12 years of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona.

Stefan Kaczmarek has 20 years of software development experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs. As chief software architect and cofounder of SKJM, LLC, Stefan developed a number of successful mobile applications including iCam (which has been featured on CNN, Good Morning America, and The Today Show, and which was chosen by Apple to be featured in the "Dog Lover" iPhone 3GS television commercial) and iSpy Cameras (which held the #1 Paid iPhone App ranking in a number of countries around the world including the United Kingdom, Ireland, Italy, Sweden, and South Korea).

In this Book

  • Becoming a Great Objective-C Developer
  • Programming Basics
  • It's All About the Data
  • Making Decisions About and Planning Program Flow
  • Object-Oriented Programming with Objective-C
  • Learning Objective-C and Xcode
  • Objective-C Classes, Objects, and Methods
  • Programming Basics in Objective-C
  • Comparing Data
  • Creating User Interfaces
  • Storing Information
  • Protocols and Delegates
  • Introducing the Xcode Debugger
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