Learn Unity for 2D Game Development
- 4h 13m
- Alan Thorn
- Apress
- 2013
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.
In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.
Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
What you’ll learn
- How to create a 2D workflow in Unity
- Customizing the Unity Editor
- How to generate atlas textures and textured quads
- Animation effects and camera configuration
- Handling user input
- Creating a game from start to finish
- Optimizing for mobile devices
Who this book is for
Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness.
About the Author
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide, including games, simulators, and kiosks and augmented reality software for game studios, museums, and theme parks. He has spoken on game development at universities throughout the UK, and is the author of ten books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
In this Book
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Introduction
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Unity Basics for 2D Games
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Materials and Textures
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Quick 2D Workflow
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Customizing the Editor with Editor Classes
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Procedural Geometry and Textured Quads
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Generating Atlas Textures
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UVs and Animation
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Cameras and Pixel Perfection
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Input for 2D Games
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Getting Started with a 2D Game
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Completing the 2D Card Game
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Optimization
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Wrapping Things up