Innovation at Work: 55 Activities to Spark Your Team's Creativity

  • 2h 4m
  • Richard Brynteson
  • AMACOM
  • 2013

More and more organizations are realizing that the only hope for survival in an ultracompetitive landscape is through innovation: developing new and better products and services-and creating efficient processes for delivering them. Designed for managers, team leaders, and trainers looking to promote innovation at work, the book is packed with 55 activities to help participants: employ "visioning" and "brainwriting" processes to achieve breakthroughs; cultivate a sense of curiosity and inquisitiveness; utilize methods of deep observation; build networks for open source innovation and creative collaboration; use images to spark ideas and connections; develop out-of-the-box techniques for problem solving; deal with failure successfully and productively; and, Spot trends and determine "the next step". Innovation at Work contains worksheets, questions, and case studies to inspire discussion as well as assessments for determining managers' openness to innovation. Innovation isn't just about the next iPod, and it's not just for scientists. This handy book provides readers with a roadmap for fostering creativity and innovation in any team in any industry.

About the Author

RICHARD BRYNTESON, PH.D., is an international innovation consultant and executive coach whose clients include the Department of Defense, Dell Computers, and McCann Erickson.

In this Book

  • Forget, Unlearn, Dismantle
  • What If?
  • Innovative Connections
  • Levels of Innovation
  • Alternative Uses
  • Jobs that Need to be Done
  • A New TV Program
  • Storytelling
  • Love of Failure
  • Visioning
  • Green Innovation
  • Practical Individual Creative Skills
  • Inquisitiveness
  • Building Networks
  • The Rebel
  • Personality Trait—The Next Box #1
  • Personality Trait—The Next Box #2
  • Personality Trait—The Next Box #3
  • Design an Experiment
  • Building Innovation DNA into Your Life
  • Creative Problem Solving
  • Brainwriting
  • Game / Simulation—Assessment the Problem-Solving Game 1
  • Game / Simulation—The Problem-Solving Game 2
  • Game / Simulation—The Problem-Solving Game 3
  • Instructions for Scoring—The Problem-Solving Game
  • Analytical Thinking Test
  • Test of Creativity
  • Leadership and Team Building
  • Building a Winning Team
  • Teams and Traditional Work Units—Some Differences
  • Determine Your Current Culture
  • Open Source Innovation
  • Killing the Naysayer
  • Where do Babies (Innovative Ideas) Come From?
  • Failure Notebook
  • Faces of Innovation
  • Event/Pattern/Structure
  • Trend Spotting
  • Creative Collaboration
  • Building an Innovative Culture I
  • Building an Innovative Culture II
  • Scaffolding—Toward a Culture of Innovation
  • Open Source Innovation
  • Deep Inquiry
  • Creative Collage Making
  • Disassembling
  • Question Circle
  • Deep Empathy
  • Photo Wall
  • Can You Hear Me Now?
  • Redesign Rooms
  • Two Circle Critique
  • Force Field Analysis
  • Litmus Test
  • Attribute Listing
  • Blue Ocean Technique
  • Club Med Exercise
  • Designing an Innovation Room
  • Scamper
  • 50 Innovation Techniques—Addendums
  • Step #1—Probe the Constituency—Questions to Consider
  • Step #2—Observe the Real Situation—Questions to Consider
  • Step #3—Develop New Concepts—Questions to Consider
  • Step #4—Converge and Build Prototypes—Questions to Consider
  • Step #5—Implementation Process—Questions to Consider
  • Categories of Innovation
  • Accident as Innovation
  • Navy Patrol Boats
  • Air Force—Missing Tools
  • Infantry—Night Vision Goggles
  • Infantry—Carrying Too Much Weight
  • Live Fire Zone
  • Chinook Helicopters—Hydraulic System
  • A New Television Program
  • New Corporate Processes
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