C# Quick Syntax Reference
- 1h 13m
- Mikael Olsson
- Apress
- 2013
The C# Quick Syntax Reference is a condensed code and syntax reference to the C# programming language. It presents the essential C# syntax in a well-organized format that can be used as a handy reference.
You won’t find any technical jargon, bloated samples, drawn out history lessons or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C# programmer.
In the C# Quick Syntax Reference, you will find:
- A concise reference to the C# language syntax.
- Short, simple and focused code examples.
- A well laid out table of contents and a comprehensive index allowing easy review.
What you’ll learn
- How to write your first C#-based HelloWorld as well as compile and run
- What are variables, operators, strings, arrays, conditionals, loops, methods
- What are and how to use the rich set of Classes in C#
- How to do inheritance, member redefinitions, access levels, statics, properties and more
- How to work with indexers, interfaces, abstracts, namespaces, and more
- How to use enums, exception handling, operator overloading, custom conversions, constants
- What are and how to use preprocessor, delegates, events, generics and struct
Who this book is for
This book is a handy, pocket quick syntax reference for experienced C# as well as perhaps other programmers even new to C#.
About the Author
Mikael Olsson is a professional web entrepreneur, programmer, and author. He works for an R&D company in Finland where he specializes in software development. In his spare time he writes books and creates websites that summarize various fields of interest. The books he writes are focused on teaching their subject in the most efficient way possible, by explaining only what is relevant and practical without any unnecessary repetition or theory.
In this Book
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Introduction
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Hello World
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Compile and Run
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Variables
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Operators
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String
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Arrays
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Conditionals
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Loops
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Methods
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Class
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Inheritance
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Redefining Members
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Access Levels
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Static
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Properties
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Indexers
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Interface
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Abstract
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Namespaces
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Enum
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Exception Handling
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Operator Overloading
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Custom Conversions
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Constants
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Preprocessor
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Delegates
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Events
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Generics
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Struct
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Asynchronous methods