Beginning iOS 6 Development
- 11h 41m
- David Mark, Fredrik Olsson, Jack Nutting, Jeff LaMarche
- Apress
- 2013
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.
There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.
- The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers
- Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
- Written in an accessible, easy-to-follow style
What you’ll learn
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Best practices for optimizing your code and delivering great user experiences
- How to create “universal” apps for both the iPhone and iPad
- What is data persistence and why is it important
- Get started with building cool, crisp User Interfaces
- What and how to use Table Views
- How to do graphics with Quartz and OpenGL ES
- What geo app development features the new iOS brings to the iPhone
- How to get your app in iCloud
- And much much more...
About the Authors
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995).
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won’t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple’s developer web site. Jeff also writes about iOS development for his widely-read blog at iphonedevelopment.blogspot.com.
Fredrik Olsson has been using Cocoa since Mac OS X 10.1, and for iPhone since the unofficial toolchain. He has a long and varied career ranging from real-time assembly to enterprise Java with a passion for Objective-C for its elegance, Cocoa frameworks for their clarity, and both for creating a greater whole than their parts. When away from a keyboard Fredrik has spoken at conferences and lead developer training.
In this Book
-
Welcome to the Jungle
-
Appeasing the Tiki Gods
-
Handling Basic Interaction
-
More User Interface Fun
-
Autorotation and Autosizing
-
Multiview Applications
-
Tab Bars and Pickers
-
Introduction to Table Views
-
Navigation Controllers and Table Views
-
Storyboards
-
iPad Considerations
-
Application Settings and User Defaults
-
Basic Data Persistence
-
Hey! You! Get onto iCloud!
-
Grand Central Dispatch, Background Processing, and You
-
Drawing with Quartz and OpenGL
-
Taps, Touches, and Gestures
-
Where Am I? Finding Your Way with Core Location and Map Kit
-
Whee! Gyro and Accelerometer!
-
The Camera and Photo Library
-
Collection View
-
Application Localization