Geometry for Programmers

  • 12h 51m 53s
  • Oleksandr Kaleniuk
  • Manning Publications
  • 2024

Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world.

In Geometry for Programmers you will learn how to:

  • Speak the language of applied geometry
  • Compose geometric transformations economically
  • Craft custom splines for efficient curves and surface generation
  • Pick and implement the right geometric transformations
  • Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels

Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer.

About the technology

Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications.

About the book

Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system.

About the Author

Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming.

In this Audiobook

  • Chapter 1 - Getting started
  • Chapter 2 - Terminology and jargon
  • Chapter 3 - The geometry of linear equations
  • Chapter 4 - Projective geometric transformations
  • Chapter 5 - The geometry of calculus
  • Chapter 6 - Polynomial approximation and interpolation
  • Chapter 7 - Splines
  • Chapter 8 - Nonlinear transformations and surfaces
  • Chapter 9 - The geometry of vector algebra
  • Chapter 10 - Modeling shapes with signed distance functions and surrogates
  • Chapter 11 - Modeling surfaces with boundary representations and triangle meshes
  • Chapter 12 - Modeling bodies with images and voxels
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