Funny Business: Harnessing the Power of Play to Give Your Company a Competitive Advantage

  • 7h 19m 32s
  • Christopher Byrne
  • Gildan Media
  • 2015

Play is an essential, necessary, and natural human activity…and it's for adults and companies, too. Play is an immersive process that allows us to ask "What if?" to break free of the strictures that limit creativity and satisfaction. It is not about reverting to childhood, but a way to use the processes that came naturally to us as children but have been trained out of us, labeled as inappropriate, or otherwise diminished.

In this Audiobook

  • Chapter 1: Defining Play
  • Chapter 2: Story—The Center of All Play
  • Chapter 3: Play vs. Recreation
  • Chapter 4: The Power of Playing Alone
  • Chapter 5: The Benefits of Group Play
  • Chapter 6: Boys and Girls Play Differently
  • Chapter 7: Play Is Assessing Information, Taking Risks, and Taking Action
  • Chapter 8: Drop It if It Doesn't Work
  • Chapter 9: Playing the Game
  • Chapter 10: Get Playing

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